Guys, I was importing a ton of the Freelancer Ships into Blender, from their MS3D files, and I noticed, that they have like 5 Vertices per vertex in their mesh that is doubled up, and completely unnecessary, because in blender, I "Removed doubles" and it told me, on the bigger ships that it removed over 3,000+ vertices, and the quality of the model didnt even change...
SO!
I propose, that you guys go through all of your models and import them through blender and remove doubled vertices until they're all reduced to only the minimum, because with over a hundred different people going in and out of the server, and loads of them flying capital ships, and all of them having tons and tons of extra vertices, would cause alot of lag, right?
so, to remove all those would be beneficial to the server!