' Wrote:Wouldn't this sort of step on SRPs and "white" weapon boxes?
Hmm. I hadn't thought of that. It'd technically depend on just how many "factions" there are in the game nowadays, cause only have 10 class slots per weapon anyway... Still, even if some of them overlapped, it wouldn't be a big deal. For example, A Harvester drone overlaps with Liberty fighters. Is he going to fly out there just so he can use Liberty weapons or vice versa? Weapons that overlap (codename or generic) can be edited to do just that, fit on multiple classes and therefore a broad spectrum of ships (civilian weapons are universal for example, as are codename). By this token, military ships can only use THEIR guns, while civilian ships could use "stolen" or "salvaged" military weapons. Perhaps this could be "illegal" like cardamine? Somebody flying around with their tricked out (Millenium) Falcon using stolen military grade weapons and sensors:)At the least, PC navies could police for "stolen" weapons. Starting to see the idea? It would ENCOURAGE rp, and even special RPers... I like this idea:)
As for missiles, mines and such... they're the problem. But again, if weapons are balanced out and the low end is kicked off, then there won't be HUNDREDS of missiles and mines, just a few, and they can be made to fit on ANY weapon class, therefore being universal. Or generic missiles and mines could be dropped in favor of faction specific missiles... I like this idea:)Again, this goes back to dealing with large numbers of weapons and in this last idea, creating new ones. It's not HARD, persay, just very time consuming.
Also, I know a hardpoint on a ship can be specified as gun only, or gun AND missile, so probably missile only, too? Of course this would involve modifying ALL the ships to reflect this change. And therefore I discard this idea as too much work for too little gain.
To answer your question then... No, I don't think it would affect that stuff at all. The result once finished would be exactly what is hoped for, it would free up slots so as to allow specifying usage of certain equipment, or at the very least, give the devs some more lee way with their goals. All in all, it's a great idea when looked at from this standpoint. It's just a major pain in the ass dealing with SOOOOO many weapons.