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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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[MG]-The Mercenaries Guild

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Poll: Should the MG
You do not have permission to vote in this poll.
Stick to current ideas
15.79%
3 15.79%
Stay only to Civilian Lines
84.21%
16 84.21%
0%
0 0%
Total 19 vote(s) 100%
* You voted for this item. [Show Results]

[MG]-The Mercenaries Guild
Offline Zelot
01-05-2009, 07:51 AM,
#2
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

I think this is a decent idea, but it will be very difficult to implement. To start, I would remove the whole affiliated section as that will cause problems when a Corsair see's one of your guys in a Falcata or the OC see one in a Titan. My main suggestion is to start simple in terms of ship lists and weapons list. I would use only the Civilian line for ships (Eagle, Hawk, Crow, Griffin, Roc) and maybe Taiidin bomber till the Roc gets fixed. Same with guns, yes civilian guns are not the best, but they are very usable. It seems you are using weapons from groups not because there is an actual rp reason but instead because they are not closely allied to the Corsairs or the Outcasts. Stick with Civi, and Zoner weapons, you'll feel better about it later.

Oh, and you forgot the Farmer's Alliance.



Hope it helps.


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Messages In This Thread
[MG]-The Mercenaries Guild - by AceofSpades - 01-05-2009, 04:30 AM
[MG]-The Mercenaries Guild - by Zelot - 01-05-2009, 07:51 AM
[MG]-The Mercenaries Guild - by AceofSpades - 01-05-2009, 08:04 AM
[MG]-The Mercenaries Guild - by ProwlerPC - 01-05-2009, 08:22 AM
[MG]-The Mercenaries Guild - by retnuh - 01-05-2009, 09:21 AM
[MG]-The Mercenaries Guild - by RipShredder - 01-05-2009, 12:18 PM
[MG]-The Mercenaries Guild - by AceofSpades - 01-05-2009, 04:22 PM
[MG]-The Mercenaries Guild - by Cosmos - 01-05-2009, 05:11 PM
[MG]-The Mercenaries Guild - by AceofSpades - 01-06-2009, 04:56 AM
[MG]-The Mercenaries Guild - by sovereign - 01-06-2009, 08:00 AM
[MG]-The Mercenaries Guild - by CaltuRe - 01-06-2009, 09:10 PM

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