Quote:And... how do you unwrap a model so you can make textures for it?
Make a model flat? That doesn't really work...
Basically, open MS3d, and start your texturing, by selecting groups and assigning the material. Then, use the Texture Co-Ordinate editor, like I said above to move it so you like how it looks.
To make the texture flat/edit it, you can open it in Photoshop, and edit it.
To actually make the model flat...I don't know why you would want to, if you texture a flat model, when it's 3D again, it would look very strange. I actually don't know how to make it flat.