I got enough credits for a cap license in a week and a half. Of course I did get 35 million start up cash from Rep-Ex and I was playing a lot but a person with a normal schedule should be able to do it in a month or so. I don't think there is anything wrong with that, you need that much playtime to get practiced at the RP which is a very necessary skill for cap owners and we dont want everyone and their mother flying a cap either.
But no, I dont think the prices should go up.
Quote:Cap Whoring will always be an issue if server rules do not restrict cap ship engagements. Restricting Cap ships in 4.85 will reduce the fun.
So your saying you want cap whoring or that cap whoring is more fun??
As for posting movements in advance, maybe, it would be a nice way to set up impromptu events so the opposing faction had time to muster there own fleet, however personal schedules might interfere too much.
Finally I agree with the bit about capital ship movement being hard to hide, an idea to help combat that would be to require all cap ships to have a tag in the name.
BHG base in Delta: Awww, I like admiring tags, but seriously RP wise I dont think it would be very possibly to get the materials and equipment there cause they'd have to bring it all through Gamma and if they could bring a Battle fleet large enough to defend transports from Corsairs through Gamma why wouldn't they have destroyed Crete from orbit ages ago. Also if they were moving that large a fleet through Gamma wouldn't the order get wind of it from there allies and send most of their capships to stop them? Now a secret asteroid base in Delta I could buy.
Now I can talk about the BHG caps:
Yes they would have them if they are fighting the Order. Arent I good at staying on topic?