' Wrote:Why not make it so that, only the NPC faction hostile to you, on your repsheet, can be affected by the /attack command?
What I mean is that, if you're hostile to the Outcasts, and you spot one, you'd be able to use the /attack command on it.
However, if there's a neutral junker (neutral on your repsheet), the command would be invalid?
That wouldn't allow authorities to blow the whistle on smugglers, which was the original intent of the idea. Limiting it to hostile factions isn't necessary if the ID related repfixes go to plan smoothly.(autorepfixing)