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-Only- twelve? That's more than some other commodities...How many places can logically use slaves? I think we've used them all already, but if you want more, then you'll have to provide specific suggestions, as well as providing the justifications for those suggestions. In other words, show me the actual trade circuits. Those twelve are all fairly profitable, except for the ones that are intended as places for pirates to liberate "looted" slaves from you evil slavers. Slaves should go to places where there is high demand for cheap labor that works under either very harsh, or very illegal conditions (producing drugs or Black Market Munitions, for instance). There just aren't that many production locations like that to choose from, but twelve places to choose from is still quite a bit. Figure almost an hour for each complete circuit to each one and back, that's nearly twelve hours of slaving.
And one BIG hint : pay special attention to pilot prices. I spent a lot of time setting them up to work with that commodity-for-pilot scheme you had going with the Slavers Union way back when. You can make a lot of cash with that if you set up a good network of people supporting it.
And don't forget about kidnapping passengers, vips, vacationers, and tourists from those fatcats in OSC. There is decent loot-cash to be had there also.
Look a little deeper at all of that and I think you'll find that I took very good care of the illicit human trafficking business.
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