' Wrote:The Yacht is supposed to be heavily armed, the infocard even says so.
*curses towards dusty for writing random infocard*
Though I would say that 1 GB turret is "heavily armed" for a civilian ship.
Quote:Kusari Yacht can fire 7 forward transport turrets, which is as much firepower as the Pirate Transport had in 4.84, plus far better maneuverability. I don't know how this translates into the rebalanced 4.85, but the old Pirate Transport was dangerous. With almost freighter maneuverability and 7 forward transport turrets, I think the Kusari Yacht will be pretty dangerous versus fighters and bombers at least, much more dangerous than the generic Yacht is currently. If it wanted to fight, it could.
To make use of the 7 forward turrets (2 of which fire forward only in a very limited angle), you have to e-kill and turn. If a fighter/bomber is pirating you, I'd assume they have a cd.
Quote:If you don't risk someone using them for pirating, what's wrong with giving them the ability to fight and run away? Inferior to other transports for powertrading, inferior to gunboats for PvPing, filling a unique position as 'blockage runners' who can fight or flee their way through hostility to deliver their passengers/goods safely. Seems pretty balanced to me, and it works thematically.
They are simply not meant for that.... the Kusari yacht specifically doesn't look like anything that could run trough any blockade.
It's listed more in this way:
For small scale and very safe businesses - ships that can both run and fight:
Freighters (they can basically defeat VHF 1vs1 now)
Armored Transport
For "special" businesses - ships that can run
Yacht
Kusari Yacht
For large scale businesses - ships that can fight
Pirate Transport
Salvager
Slave Liner
Prison Liner
Luxury Liner
Having said this I'm pretty confident that you can "defeat" 1 VHF with the Yachts without much trouble... while running. Actual tests done with the normal Yacht before release showed this. When thrusting one way at 160 the VHF is confined to a very narrow space with little ability to dodge or strafe => if he wants to keep up he will be getting hit. Bombers you can't "defeat" just outrun. Transport that defeats bombers in a fight would have the capabilities of a GB. GBs you outrun easily.
=> I don't see in which area they need a boost.
Igiss says: Martin, you give them a finger, they bite off your arm.