80% or so think Official Factions should have more rights.
As a result, the Admins have been discussing which specific rights could be granted to Official Factions. We have come up with these 5.
These will be posted in the Discovery RP Factions forum, as a pinned thread, then Rule 4.3 will be altered to read:
Quote:4.3 Official Faction Rights are summarised in a pinned post in the Discovery RP Factions forum.
THIS POST is an introduction and summarizes the proposed Rights.
THE POST AFTER THIS ONE is a description of what will be required to implement them.
Comments? Concerns?
Here are the 5 Rights of Official Factions:
Quote:1) Official Factions are free to restrict or not restrict access to their owned systems and tax players who enter owned system. However, properly Tagged and ID'd independent players may enter Guard/Owned systems, and cannot be taxed. Access to systems that surround owned system must not be restricted unless there's a war with another faction.
Quote:2) Official factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction. However, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and one rank below him/her. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even lethal force in extreme circumstances). Official Factions cannot, under any cicrumstances, require another player to follow non-canon RP if that player doesn't want to.
INTENT OF RIGHT NUMBER 2:
The intent of this right is to allow official faction leadership to also provide leadership, with discretion, to independent players, to improve server gameplay, fairplay, and roleplay.
This right is NOT intended to provide the official faction leadership the right to exercise power for its own sake.
An example of "good" exercise of these rights is to require an independent player to not utilize a heavy captial ship against a smaller lone fighter or bomber, or to not enter an existing fight where entering the fight would unbalance it greatly, or to require the independent player to take action or not take action in support of good RP. (ie, ordering the escort of a diplomat, or something equally creative)
An example of "bad" exercise of this right would be to require the player to patrol an empty system, for no particular reason. Requiring the independent to investigate a particular suspicious ship, though, would be legitimate.
An offical faction consistently abusing this right, could lose it at the Admins' discretion.
Quote:3) Once a faction achieves official status, they will receive their downpayment of $500 mill back. They will further receive a Cap 8 Armour Upgrade, once they have spent 3 months contributing meaningfully to server RP, for instance, via events and forum activity.
Quote:4) Official Factions who have planned an event can restrict participation of others in that event as they see fit.
Quote:5) Official Factions control the issuance of Battleship Licences to independent players and faction members for their house Battleships, via the forum application process.
Players sanctioned for PVP violations in a battleship may, at the Admin's discretion, have the licence removed as part of their sanction. They must then re-apply for the licence from the official faction, or downgrade the ship.
An Official Faction which has granted a battleship licence to a player may ask the Admins afterwards to remove the licence, with reasons. Conversely a player who feels they have been treated unfairly by an Official Faction, regarding a licence, may appeal to the Admins.