' Wrote:Why is pirating on those lanes bad? The lanes aren't patrolled, and all of them have a debris field to retreat to in case lawfuls come (RP).
Does that mean pirates can't pirate on the Planet New Berlin -> Dortmund lane, "because it's a capital planet". Or how about the Planet New London -> Dublin Jump Gate lane? You can't pirate there either? Both have nearby debris / asteroid fields.
Believe it or not, lawfuls don't have complete control over their systems (apart from the Guard ones). The house capital planet itself may be heavily defended, but trade lanes aren't.
I'd imagine that that the trade lanes from capital planets would indeed be heavily patrolled. Or at least, they would be once a trader was hit in them. Again this doesn't happen due to game restrictions, but I'd imagine a pirate/group-o-pirates/etc so close to a main planet would be very easily detected once they've hit a single ship. Or even with ships passing by. Even with each house at war, I'd imagine the houses could mobilise something to take 'em down?
With that in mind, why have we got mobs of pirates sitting for upto and over an hour within spitting distance of capital planets?
When tradeships can't actually leave capital planet orbit due to pirates camping all available lanes, there is something wrong in my book.