Indeed that was a pain in my trader char's butt lately.
I undocked from Manhattan to take Robotic Components to Pueblo. First trade lane - to Fort Bush - disrupted, I payed 1 million credits fee (I actually like it because my trader char is kinda coward taking more care of the cargo and his life than any fame or glory) and headed Colorado. I just jumped out of the gate and I was catched by Xeno forcing me to drop the cargo.
Nice day it was.
Anyway, as the LPI head officer stated, there is some point why LPI or LSF does not come closer to Junker or Xeno or Outcas or any other base - cause by RP convention it's extremely dangerous. The same should apply to unlawful activity near Manhattan. Damn, people, just a bit of imagination is enough to get it, have a bit of sense in the game. Colorado - FB TL is just up to 20k and it's much more RP IMO than just sitting on a third TL ring from 'hattan.
As I said - just imagine. You're unlawful wanting to pirate. Getting next to Manhattan by convention makes all the Navy, LSF and LPI get on your neck, that includes also Navy cruisers and capships (by convention, I repeat). It would be just a suicide! And just because there is no LN player online, and maybe just a few LPI recruits in Patriots or Libby's at best does not mean you can go there and pirate as you want.
Otherwise let's don't pretend we roleplay, let's don't pretend we don't know of the secret Xeno base in Colorado, let's don't pretend that going to Badlands can be dangerous for single fighter. Let's don't pretend anything.
But wait, that's a RP server, right? So pretending is the thing, right?
EDIT:
' Wrote:Said pirates could be camping the jump gates instead - blockading the system.(...)
That would be much more RP indeed.
' Wrote:(...)Either way, it's up to the lawfuls to deal with pirates, and not game mechanics.(...)
It's not game mechanics - it's something I call game convention. That means something like - getting close to Xeno base is dangerous, doesn't really matter if there is any Xeno online. Just feel the game and it's current story. The same for unlawfuls getting closer to 'hattan etc.
' Wrote:(...)It is unfortunate when a trader jumps into New York only to find a system filled with hostile and greedy pirates. There's not much that can be done about that except for there to be a stronger lawful presence, as we know that people won't take the responsibility and log off to create a fairer situation.
So what do you propose? That a LPI recruit should now fly a Gunboat instead of Patriot? Officer should fly Cruiser instead of Liberator? LPI Chief should fly Carrier instead of Gunboat?
I see not much sense in that. In fact, LPI promotion ladder is organized in a way it should be - light fighter for recruit, heavy fighter for officer, VHF for seargant etc. Most Outcasts I see in NY are VHFs as the lowest, then only GB or bombers. What can we do? Force to lower their ships to fit LPI roster? Don't think so. It's all about sensing the balance. So, I see the problem is some factions allow heavier ships for everyone while others, like LPI, go through light figthers at the beginning. I don't really have an idea how to solve that.
' Wrote:yeah my spell and such sucks but i what ever
(...)