2) human NPCs carry maximum 1 missile and 3 traincd ammo pieces each, Nomad ones have 2 missiles and 12 cds
3) human shields have specific type meaning they get more/less vulnerable to different guns, same with human guns (outside codenames), all nomad shields and guns are without a specific type, meaning they hurt everything same and get hurt same as well.
4) nomads never used to have own shieldbusters, which was one of the arguments for them having better guns, now they got a paralyzer => this creates the biggest problem now as Nomad Fighter just got much better, as it can mount paralyzers now something to other LFs can't. Ohh yes it can also mount Sidewinders... and minis.
If nomads are to get "everything same as humans" then maybe it's time to start with guns and ships?
cause better ships and guns + same missiles => better package.
1) Our things get damaged by explosives just as well as anything else, don't see your point.
2) NPC's spawned about 6 times for me since 4.85 came out. Still don't see a point, especially considering nomad NPC's are supposed to be a challenge.
3) The extra damage we do to shields or that damage we don't take because of that is rather hard to notice. Considering the amount of people we usually have on us, we might as well not have shields. Think you saw that pretty well that we usually tend to fight against oh..4-5 carriers and 10+ fighters at the same time.
4) We have one shield buster, which is a missile, not everyone uses missiles despite your obvious attempts at making everyone do so by making missiles the "I win" button of disco. Either way, taking shields off of people is never a problem, taking hull down is.
We're not supposed to get "everything same as humans" but oddly enough everything in the recent package had the exact same stats and everything as the human ones. Our LF is stronger than other LF's ...amazing. Our mini is weaker than others too. There are always compensations. Some gear has damage that's higher by a bit, in turn we get every person on the server on our tails as soon as we log on. Long time enemies in game suddenly reconcile and work together when there's a Keeper about. I was chased today by 2 carriers and 3 gunboats and I was alone in my bomber. So yeah...perhaps its a bit elitist but I believe we do deserve a break in terms of a gun that can do 5% more damage than normal ones. We allow anyone in the faction that shows a shred of common sense and decent RP skills so we're not elitist there. So...I fail to see your points. Perhaps you can explain them better.