' Wrote:Nobody have had a problem with a slight buff as both Phantoms and Keepers already obtained them without much hassle and resistance, didn't they?
Actually they did. If you recall the thread about Phantoms that was quite the popular little thing back then.
' Wrote:But depending on being overwhelmed, I could ask for a buff on the Unioner guns for example as we are barely able to summon 3 or 4 people at the same time and so are some factions, while we are still able to maintain a level of satisfaction with our inferior guns. Heck, even Xeno guns beat ours in stats.
As I said, my primary reason of supporting buffs for Nomad *player* weapons is RP. Not the overwhelming anti-Nomad force.
The overwhelmed thing is just an eliminator of whining in this case, for me at least.
I said it just to prevent some people from whining how Keepers're gonna go around Sirius raping everything.
Also, Xeno guns are actually some of the better weapons in the game. But that's beside the point.
' Wrote:I hope you see that I'm not trying to bring it to, your guns, our guns stuff. And the original discussion was about the Nomad NPCs outside of guard systems those mount SW and excessive Train CDs. We have sufficiently strayed off of the original case already, which was perhaps required at some points.
I know you're not.
And as for the NPCs, yeah, feel free to balance them however is wished. Though keeping them somewhat more powerful than standard high level NPCs should be logical.
<span style="font-familyalatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.