' Wrote:Pack 6 to 8 of these on a freighter powercore, and ask yourself this question. Light and heavy fighters rely on maneuverability in order to survive - this gun would defeat that very quickly. It's high accuracy also allows groups to easily overwhelm a single target by focus firing (defeating the boxstrafe evasion that now causes snubballs between folk with reasonable skills to last well over an hour).
If we're gonna do this, just double the projectile speed of all fighter weapons and be done with it. Might actually make a fighter good at what a fighter should be good at: Blowing up bombers before the bombers blow up whatever the fighter is escorting.
As for the "instant hit" effect, it would depend on the range. The main issue with instahitting is projectile lifetime (Range is calculated by dividing speed by projectile lifetime). The "instant hit" range for a 1000m/s weapon is around 500m, which is well under the range most snubfights take place at. Comparison: The "instant hit" range for a 700m/s weapon is around 350m. Since fighter guns have a range double this length, they feel inaccurate.
You're right, all fighter weapons need a boost to their projectile speed, but I would still like to see another weaker, higher-projectile speed with low fire rate, for sniper-style players such as myself.
I'd say fighter weapons could stand to have all of their projectile speeds raised by 100 m/s. This would only make a small difference, but it would put them one step closer to actually being able to do their jobs. At the moment, all fighter weapons are simply too slow to kill bombers before bombers have already killed everything that the fighters are meant to protect.
The most obvious sign that fighter weapons are too slow is that bombers and fighters still do 1v1 in Connecticut. If bombers even have a chance of killing fighters, that shows just how useless fighter weapons are, since fighters' prime purpose is supposed to be to kill bombers.
Also, people complain about how higher projectile speeds would make maneuverability of fighters useless. You're exaggerating the effect of a slight increase. Good fighter pilots could still dodge skillfully; they would simply have the potential to actually hit each other with more than one shot out of a hundred. At the moment, even in a templar, one of the heaviest fighters in the game, I can still easily dodge a fighter's shots. Even when flying a bottlenose gunship, I can easily dodge fighter shots. Sure, it's the smallest, fastest gunship, but it's still bigger and slower than any fighter, yet it's still able to dodge their ridiculously slow shots.