' Wrote:Also there are lots of disco rules and mechanics I don't understand fully yet:
I am flying from Colorado to Stuttgart. Can I do that, or is that not in RP because of a war?
Where do you find bounties; are they here in toe forums somewhere or from the bars on various stations?
What is the deal with getting a prefix and suffix? I am currently flying with a freelancer ID, do I need to rename my character to have some tag on it?
I have not done much to alter the default faction reps, so I guess I am playing as a lawful. Does that mean if I see rogues attacking someone I am obligated to help? I usually try to race by and not get attacked myself.
I have persuaded a few friends to try Discovery. We will probably all just play in a group. Do we need to make some sort of faction to do that, or can we just all have freelancer IDs?
Thanks in advance for the ideas/suggestionsnks to other threads, etc.
I'll add my agreement wth what Seth said - you sound very much like someone who will, if you stick with it, become a valuable and responsible member of our community here.
Some of the others have metioned answers. The key is to not violate the server rules,which are found here. All the rest is gravy. For example, The Laws of Sirius are house laws. They are NOT server rules. Feel free to break and/or disregard the law at your own whim. Of course, also be prepared to have things happen to you in game for breaking the law. For example, if you were to blow up several Rhienland ships, that would irritate the Rhienlanders - but make you a hero in Liberty.
Pay VERY close attention to the ID's. There is a whole thread and external links here about that. You don't have to read the whole thread - but do click on the first post by Kuraine that has both the regular and Guard ID's. That way you can see what you can and can't do, depending upon your ID.
If you're playing as a freelancer - you're really not obligated to do much of anything. You're free to help someone that you see being pirated if you so choose to do so. But basically if you want to just watch the mugging, go right ahead and watch.
As for existing factions already, here's the list of official factions. Some of them have highly restricted membership. Others of them - just make a name for a character with the appropriate prefix/suffix, and you're good to go. One of the reasons we have faction identifiers is that it becomes easier to add everyone to your group chat, without having to actually have to type an entire name. For example, say I get on the server and I find I need help with pirates. I just type in '/fi BHG|' and a group invitation is immediately sent to any members of the Bounty Hunters Guild and Guild Core. (That's another reason why the use of certain letters in unofficial factions is prohibited, too.)
Please feel free to look me up in game if you have any questions. If I'm not in combat, I'll try to help. One key thing is to remember that you are NOT limited to only 5 characters total. Using Freelancer Account Manager, you can have 5 characters for EACH account you set up. Right now between my personal and shared accounts (where other members of my faction also have access to the account), I have 9 accounts with 18 different characters. (Okay, 5 of them are single bank/shared ship accounts, but still - and compared to some people, that's not very many at all.)
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.