' Wrote:@hribek: Making missions more profitable or meaningful is an idea I suggested when I first started playing here. The inherent problem with that solution is that it would likely cause server instability - more players doing missions would send us all into the unhappy purgatory of Lagland. Imagine half of the server at a time doing missions for the significant payoff or the random codeweapon. Laggity- lag and cra****y-crash (Hey! I'm no potty-mouth!:huh:)
Dynamic Economy: A fun thought, but, as I've said earlier, there are other options. I don't have a clue about coding, but I've got a hunch that reducing the price of ships and equipment by 30 - 50% might be easier to implement.