ive never used google sketchup, so i dont know how flexible it is. if you can, export the model as a .3ds format file. this will allow you to import the model into 3ds max for texturing, or into milkshape for texturing/hitboxing (i personally prefer 3ds for texturing, since it allows you to go into much greater detail, and prevents distorted faces while texturing)
to hitbox, ive written a tutorial which you can follow. for texturing, im going to write a tutorial on how to texture in 3ds max, so hopefully that will help people somewhat. i cant help you with texturing in milkshape, since ive never done it. hardpointing of ships is done in a program called HardCMP.