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Discussion: New Commodity Ideas

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Discussion: New Commodity Ideas
Offline Bazza
07-10-2009, 12:14 PM,
#11
Member
Posts: 826
Threads: 56
Joined: Jun 2009

I'm always interested in more raw materials. I realise it'd be a lot of work revamping the already confusing economy but having more basic resources and more complex industry chains would be quite a nice achievement. There's too may of them to explain each one in detail, though.

Raw materials could include things like:
  • Iron Ore
  • Coal
  • Bauxite
  • Oil
  • Lumber
  • Pulpwood
  • Silicon
  • Sand
  • Uranium
  • Energy Cells (Batteries)
And then add the industries which refine these materials:
  • Steel Mills/Foundries - Turn Ore and Coal into Steel (one would imagine that steel would maintain its' prelevance in construction that is has today)
  • Aluminium Mill - Turn Bauxite into Aluminium (as per steel, I don't see it disappearing).
  • Oil Refineries - not everything will be powered by fusion will it?
  • Lumber Mills, Paper Factories - not every planet has its' own lumber supply.
  • Glass Factories - The need for glass, too, isn't going anywhere.
  • Nuclear Facilities - Some of the largest stations and bases would need to produce their own power.
  • Solar Power Plants - Not every station can produce its own power, that's where these SPP's come in. Like Oxygen or water, energy cells are cheap and plentiful and should be low-value, low distance, perhaps as a loot item.
For most of the above their respective buy and sell points would explain themselves, ie; steel sells from a foundry such as Pueblo and is bought at places where steel would be in demand (generally places with a lot of active construction), increasing in price as the distance from the production site increases.

Yeah, I've been playing too many *-Tycoon games.:$

[Image: DatAssSig.gif]
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Messages In This Thread
Discussion: New Commodity Ideas - by Fletcher - 07-09-2009, 06:06 PM
Discussion: New Commodity Ideas - by Ark - 07-09-2009, 06:29 PM
Discussion: New Commodity Ideas - by Eppy - 07-09-2009, 06:33 PM
Discussion: New Commodity Ideas - by Camtheman Of Freelancer4Ever - 07-09-2009, 07:29 PM
Discussion: New Commodity Ideas - by Benjamin - 07-09-2009, 07:38 PM
Discussion: New Commodity Ideas - by Black Widow - 07-09-2009, 07:50 PM
Discussion: New Commodity Ideas - by Cellulanus - 07-09-2009, 07:53 PM
Discussion: New Commodity Ideas - by Unseelie - 07-09-2009, 08:03 PM
Discussion: New Commodity Ideas - by Patrician - 07-09-2009, 08:09 PM
Discussion: New Commodity Ideas - by DiscoveryAccount - 07-09-2009, 09:07 PM
Discussion: New Commodity Ideas - by Bazza - 07-10-2009, 12:14 PM
Discussion: New Commodity Ideas - by Fletcher - 07-10-2009, 01:09 PM
Discussion: New Commodity Ideas - by seamus - 07-10-2009, 01:48 PM
Discussion: New Commodity Ideas - by Ogris - 07-10-2009, 02:33 PM
Discussion: New Commodity Ideas - by NerdRage - 07-10-2009, 02:38 PM
Discussion: New Commodity Ideas - by Tomtomrawr - 07-10-2009, 02:43 PM
Discussion: New Commodity Ideas - by RockCrystal - 07-10-2009, 03:41 PM
Discussion: New Commodity Ideas - by Warren Creed - 07-11-2009, 05:27 AM
Discussion: New Commodity Ideas - by Sasaki - 07-12-2009, 06:24 AM
Discussion: New Commodity Ideas - by FooFighter - 07-12-2009, 08:45 PM
Discussion: New Commodity Ideas - by AJBeast - 07-12-2009, 08:59 PM
Discussion: New Commodity Ideas - by SigCorps - 07-12-2009, 09:19 PM
Discussion: New Commodity Ideas - by Dra1003 - 07-13-2009, 12:41 AM
Discussion: New Commodity Ideas - by Elsdragon - 07-13-2009, 05:00 AM

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