* Can trade and escort traders
* Can demand Zoner pilots from any ship carrying them and can attack if the demand is ignored or refused
* Can only attack those who are : directly attacking Zoners or Zoner NPC faction allies, carrying Zoner pilots, diplomatically hostile to Zoners, or those who have violated Freeport neutrality
* Cannot ally with anyone except against Zoner faction enemies, or to defend Zoners, Zoner bases and Zoner allies
* Cannot participate in any unlawful actions
* Cannot use any ship with more than 3,800 cargo space
* Cannot fulfill bounty contracts except against Zoner faction enemies * The Zoner ID does not make you immune to piracy; pirates may choose at their discretion whether to exempt you from being pirated.