' Wrote:There is no such thing as a simple AFK detection algorithm, why do you think macroing continues in games like World of Warcraft and EVE Online when the developers spend millions each year combating it. Because its very hard to impossible to tell is someone is using a macro (unless its a well known program like ghost script, I'm talking about custom macros). Heck your own computer cant even actually tell if the button press or mouse click even came from a user of if it was just a call to the windows API by a program.
And even to download the log file still opens up a security hole (albeit one that is harder to exploit), it really will be much easier for you to just manually edit the files.
For Christ sakes man!
Look at yo' sign. you really think there is no workaround of any problem?
Just because the idea need some work doesn't mean you cannot pull it off.
'... much easier to manually edit the files" what exactly are you reffering to?
EDIT
Hold on maybe i did not make myself clear, thus maybe there is a misunderstanding.
You cannot import setting nor characters from SP.
Only characters in MP can be 'read' and recreated in SP.
Then location, items in possesion, and cash that were changed during SP (SP being played cuz net connection went down or something)
are stored in a log file witch is uploaded to server, which reads it, authenticates it, and applies changes to MP character)
I never meant translation a career progress into MP character, only when you badly want to play on discovery RP and you net is temporarely down, this could be a solution.
If something wents wrong with authenticating a log file, no changes are applied.