' Wrote:The problem is that you dont have to be at your computer for it to do the work for you, seriously I could write a simple macro to do my usual trading run in less than an hour....
So 1 hour to write - then I leave it running for 12 hours overnight (my trade route makes just off 30mil per/hour) so when I get up in the morning I have 12x30=360million extra credits to play with. Not really fair eh?
Oh and as for route detection? 2 issues with that, what if I have a day off work and just want to sit and trade for that battleship? Will I get banned after a certain amount of time dong it? And the second issue, when there are 200 players on the server keeping track of where they are just now and where they have been for the last x amount of minutes would put incredible strain on the server.
No you won't because you will get attacked sooner or later, leading to longer travel time, and rezulting in a possibility of landing on nearby station for repairs. Macro does not do that.
Yes i have totally disregarded the problem of server overstrain. However allow me to think fo a few minutes for that.
EDIT: come up with a solution.
As soon as internet connection is reastablished, your log file is updated and you continue to play online, with pause for recconection with server, and you don't continue exactly from that spot, but from last take off spot (most likely system entering) due to additional players and NPC added.
EDIT 2 fogot to acctually write down the point.
The point is that your computer tracks you player when it is offline, and when you get online you can't do makro's as was put in a first place: most players will keep destroying you.