And Treewyrm makes a good point. The age of sci-fi gaming is over. It started mostly due to the Space Race during the Cold War I think because people were all hyped about about the question "What's out there?"
Well, now we know more about space, so interest has gone down drastically. In fact, it was the main reason StarLancer, while being a good game to those who still enjoyed sci-fi games, failed commercially. The majority of the public had lost all interest in space gaming.
During initial development of Freelancer, Digital Anvil tried to make Freelancer like StarLancer (trailers show stuff that looks very reminiscent of StarLancer). In my opinion, I believe Microsoft actually made a wise choice in changing the gameplay of Freelancer after they bought Digital Anvil. The idea of doing anything you wanted, in my opinion, seemed to catch on to the public more than the idea of space, which was why Freelancer became a bigger financial success than StarLancer.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits