' Wrote:I don't have Datastorm installed on my comp anymore nor do I remember the size of the gs's power plant. If I recall correctly, it's the smallest one available, which makes sense. I have a hunch that if you go all Solaris turrets, or get all carried away with missile turrets, you'll have serious power management issues. It would have to be tested. Five forward firing turrets would be a decent compromise, because four is real anemic.
The BH GS is an excellent ship, but very inflexible. It deserves a little more flexibility, without making it into an unbalanced nightmare. If anything, nix the Orca (big ol' SNAC magnet) in order to justify making the gs a tad more flexible. Thanks for the translation - I was tired and was having trouble parsing his syntax. If he wanted to brag, he could have used a clearer expression.
Any GB will have power management issues if you get carried away with missiles.
Gunboats should not be too all-round, and that goes for the GS even more - it should be specialised against fighters/bombers. The 4 slots are enough to get a loadout very effective against them. For example 1 missile + 3 Solaris/normal guns. Alternatively you can get a few razors if you trust in your aim and remain quite effective against caps at the same time. I use missile+BHG guns with razors on my rear slots - It can be used against caps with some extra maneuvering.
The fact that other GBs can be all-round is a thing to change, not mimic.