while that is a good job right there, make sure you test the hitbox 100%
1. use missiles all over the model to make sure that missiles dont pass through the model
2. using a justice mk 1, get someone else to park themselves in a mako shieldless while you run over the entire model with the justice mk 1 as a tracer, and make sure no shots pass through
3. fly into the model, from every angle, make sure that your ship rebounds from the mako, where the hitbox should be, instead of allowing you to fly inside the model. (collision detection)
4. fire at the local npcs, they can sometimes help with testing what with the ramming, missile spamming cap + normal patrols, etc.