' Wrote:What is your process for constructing, do you avoid any particular style of mesh creation? Having been one of the only ones able to make a working hitbox with a high(er) success rate for awhile leaves me curious about other's styles.
// I'll explain in detail on the modding section, when the Mako box is ready and tested. Possibly even with a tutorial, depending on how much time I can spend on it this weekend. Ya'll should pray for a rainy weekend in the Copenhagen area this week;)
But I can allready say from a cursory glance, that a lot of the thirdparty (as in non-vanilla) ships at transport class and above, needs fixing if we want Hitboxes of the quality that the Osiriis has.
Think of the hitbox as a "cutdown low detail" version of the actual model, and work from that philsophy. Even using the actual model and "simplify" it can provide a good starting point.
Cpt. Miller, of the BHG|Core vessel "Miller's Draft"
Out of bats, Out of bots, Out of torps - Down to harsh language...