Hitbox is almost as good as ready to go.
2 Minor issues remain :
Hitbox on front an top is located underneath the armourplating texture, so hit-animation is covered, but hits register. Will extrude the faces a bit to fix.
Hitbox when firing at utmost front, from the side, is not working - Shots goes through the ship when firing directly at the side of the nosecone area. Fix as described above will also be done.
Otherwise everything works - Collision detection checked by bouncing of the shield all around the ship.
Hitbox is nice and tight, with the only "openspace" area covered, between the hull and the lower fin. This area is minimized as much as possible.
Work has allready been done in simplyfying the hitbox meshes, going from 700+ faces down to 412 faces. More work will be done on that part. Current size of SUR file is 28.6 Kb.
Final testing of the htibox will take place saturday, with the participation of Megiddo and Dashiell - Afterall, it is the pilots of the Mako, and their adversararies in the Order that will have the final say, in whether this Hitbox fix will provide the correct balancing of the Mako without having to fidle with the stats.
Some screenshots to show how tight the hitbox is currently :
Firing from dead ahaed at the right hand front turret and just missing :
Adjusting aim and hitting the turret as indicated by the shieldhit animation :
Firing just behind the downward fin, in the free space and missing:
Firing from astern and missing the hull :
Total time used on making the hitbox - INCLUDING getting hold of the necessary tools, installing them, learning the basics of using them, and making the hitbox frrom scratch (and on an Acer Aspire One A110 netbook even...) : 6.5 hours.
I hope people now understand why I said something about fences and jumping over them....;)
Cpt.Miller, of the BHG|Core vessel "Miller's Draft"
Out of bats, Out of bots, Out of torps - Down to harsh language...