' Wrote:OK, for those of you who missed the main point of this thread, here it is.
Caps currently have an all around suck factor. give them guns that at least lay down alot of hurt on other caps. If you can look me in the eye and say that its perfectly reasonable that a anti fighter loadout on a battleship should struggle to take down two bombers, so be it. But at least give us capital Rp'ers some time to actually RP. Give us an armor boost, and remove solaris. OR make solaris not suck. we arent asking to become big "I WIN" buttons, we are asking to have firepower at SOMTHING back. Currently it takes longer for a fighter to down a bomber than it does for two battleships to kill one another. Stop whining that we dont have skill and look at it from the other side of the playing field, before insulting the intelect of all those who actually DO roleplay and fight in capitals.
Conflicting viewpoints here. 'But at least give us capital Rp'ers some time to actually RP.' 'Currently it takes longer for a fighter to down a bomber than it does for two battleships to kill one another.'
On this note, a bomber has about half the firepower of a battleship (Do check the maths before replying, FLStat only please, Datastorm tends to give out wrong/crap numbers). So your point(s) are both moot and non-existent.
You have about twenty minutes before two bombers can take down your shiny cap VIII battleship. think about what you type. And if two players take twenty minutes to down one player, I think that you have enough time to shoot them down. I flew a BS (Cap VIII Lib. Dreadnought) , and me with two fighter escorts killed a gunship, a cruiser, and two bombers all who started firing on at the same time. I think the fact three triumphed over four means a lot.
Oh yeah, and before you say 'We'll lose even if we have escorts', try actually gettig them first. If you moan 'I can't get escorts', then that's -your- problem.
Mon'Star's ship is almost always flying alone people, and he doesn't get twenty million hull and thirty turret slots.