' Wrote:Sindroms you, like everyone else around here participating in this bomber vs fighter argument, have completely missed the point.
1. Even if you keep it in a 1 on 1 duel, it's going to take half an hour or more for that fighter to win. Dodging snacs isnt the problem, it's killing the bomber in a reasonable amount of time.
2. Throw in 3 bombers vs 3 fighters and a capship (cruiser+) - the fighters will not be able to kill the bombers before the capship dies. Fighters have one role in this game - escorting - and they suck at it because they lack firepower.
3. Right now, bombers and fighters are too similar. Look at every other ship class and you'll see huge differences - from different shields to different weapons to different strengths and weaknesses. Bombers are, essentially, fighters with more power and bigger guns.
Bombers do need to be changed, and fighters do need to be buffed. The two ships should be, at first glance, noticably different in nearly all aspects other than relative size.
I stand behind my assessment of how things should be changed... Remove the SNAC, remove all bomber guns, and give each bomber 3-4 torpedo slots and a CD slot, then add in new torpedo types for the bombers to use. At the same time, buff all fighter gun projectile speeds. This lets the fighters kill the bombers more quickly than they can kill caps, and differentiates the bombers from the fighters at a base level - bombers are -only- supposed to be effective against caps.
This is the best idea I heard so far, therefore, /signed.
' Wrote:Im going to start artefact smuggling in my legate, to manhattan, no one will ever notice me...
' Wrote:I want a lawful big cap ship to start my police without borders anti pirate force with and one day become a non dictator facist griefer official faction.