' Wrote:Except the game tracks every single projectile. Chainguns cause immense lag at high levels of player activity.
I do agree with you there that guns firing too fast can cause lag in groups. But that is at high rates like 16 and up. I have seen this with my own eyes on another server and played there for about two years. They had several high level guns(so that not everyone had the same gun) and they all predominantly fired at 10.00 - 12.00 refire rates. The only people who ever had serious issues were people playing on dial-up or who had lag issues to begin with. And if it's that bad, you can always change your in game resolution or turn your effects down if your computer can't handle it. So there is a balance between things for lag, people just have to be willing to do them.
Personally I run a P3 with 256 megs of ram on a 11mb wireless connection off my neighbors router. And I lived through 12.00 refire rate weapons just fine, in heavy battles I might add with 10+ people firing them at the same time. Not to mention the weapons in question that I have seen in use had a 3-5k range on them, and some even 8k. I'm pretty sure a lot of people have better computers and connections than I do so what is the deal with lag again???
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