' Wrote:There needs to be trade routes that are profitable going to and coming from EVERY house.
I was about to suggest the same.
It makes sense because even in Vanilla the houses where specialized in this sense. Now it seems that goods can be had about from dozen different places. Trading system now is great for wandering about since profits are really following the simple distance = profit formula. It's all too easy to flip 'y' and check where there are pirates about and go another route since the profits are the same really somewhere safer. The current system does not encourage to take risks. And the outer world routes are really easy since server load practically makes NPCs non-existed.
So I suggest we put clearly that you get the top price in a house for a certain commodity in the capital of it. AND you can only buy those top price commodities from the 4 capitals. That ensures somewhat that every house is visited. Say a 200c/s is good and clearly makes the run among the best ones out there. And also it means that you run the risk of pirates too.
Like many have pointed out (Jinx and other's) the ZBT and "smuggling" is the biggest reason in the drop of in-house trade-lane trading. And the less risk/hassle for the bigger pay. It's like Zoner ID = Independent trader ID now. I'd like to see this simple idea to be implemented.
- House shipper IDs' get a bonus in buying/selling the RP goods.
- Those RP goods are made available at the capital systems
- Those RP goods get the best selling price in another house's capital system.
And here we come to Rheinland. Currently NB is very hard to set up a good choke point for the occasional traders. You'll never get around in time to stop the incoming ship. The jump nodes just make it impossible. All you are going to catch up is tail-lights of the Train.
None of the houses are really suited to get around that easily, but most of them have a focus of sorts that makes it worth a while for pirates to invest time to wait around for people.
The only working place now is really the Stuttgart, but if there are pirates in omegas the route becomes dead in minutes.