' Wrote:That's exactly my point. Nerfing IDs won't fix the problem, they'll always find another one and they'll never actually try to RP. You have to deal with that problem at its source, it's not like a tree you can just clip the dead branches off of.
And you're too obsessed with the chickens to notice that your vegetable garden is getting destroyed.:P
Furthermore, what's with all the metaphor today?
Metaphor: for when you actually have no clue what you are arguing about or why. Tis just fun to debate sometimes methinks.
' Wrote:This is true. However the answer is not in making things more difficult for "Indiy" traders. The answer ... as I've always preached, is player education. Not sanctions, not nerfing, not penalising, but coaching, mentoring, US coming alongside these newbies and trying to attract them, woo them into the faction.
A bossy person/faction/rule lawyer is not attractive to new people (or veteran members even). The question is, How can I make this faction attractive to new players? The answer is not in nerfing things.
Meh.
The problem with debating a subject like this on these forums (and there are some masterdebators here), is that none of the people the ideas are aimed to effect are not present. This is not about nerfing Indies, it is about fixing some problems at the source. IMO, the source is ignorance. Ignornace is not stupidity, it is merely lack of information.
Every day we see another rant about pvp abuse, ooc behaviour, etc. I just think it might be a wise route to create initial rails for new players regarding the server rules and how to have RP fun.
Anyhoo.... I enjoy the server with or without my suggestions. Before Disco, I had to RP in PvP environments so either way it's fun for me.
Question:
Are Indie Traders limited to smaller transports completely or can they trade in larger vessels under the right iff/tag?