' Wrote:A fair enough point there Ackarion, though I do not see this as one person pushing their RP onto others but as someone discussing it with others to see how maybe it can be worked in to the game in a fair way.
Maybe it can be, maybe it can't.
As for the pushing of someones RP onto others, well that is what happens when two characters meet in space.
Maybe it is the pirate/ trader engagement, the navy/ smuggler engagement, hell maybe even the merc/ target engagement.
If a faction were to make a commodity exclusive it would not be against the rules to carry it, only against a corporate policy, house law or bounty prerequisite.
Just the same as it is to carry cardamine in house space.
Surely you do not see that as navy forcing their RP onto smugglers?
I agree with you that their should be no more nerfing of independent traders, they have a niche to fill and currently a nice balance between freedom and restrictions.
But is it wrong for an official faction to RP certain laws regarding their products?
Would it be wrong for Outcasts to only let certain groups carry cardamine?
Or for Ageira to have control over gate/ lane parts?
What about for navies to place taxes on carrying certain commodities within their space?
Maybe certain pirate groups to target specific cargoes or targets above others?
In my view, I don't see it as fair.
I understand there is rp and rp interaction. In case pirate and trader. There my interaction, I have a choice as a trader. Run, pay, fight, or rp out of it. As a pirate I can charge, forgive, kill or rp it out. This and the code of how it is conducted is labeled in the id and the heart of what freelancer is.
But for corporation, factions dictating corporations is where I draw the line. There is no choice in this type of game play to the player. Especially for new comers, this would be a nightmare. When I joined, and this type of play was in full force, would have dumped the game 5 months ago. It eventually effects game play mine and others in a negative way and this is the reason why I disagree with it. I understand the questions and the view points and where all opinions, suggestions, and the such are coming from. This type of play, type of manipulation will be counter productive and not a positive move for Freelancer and its environment. This type of game play is taking it a bit too far in regards of rp influence and game interaction that conflicts with what freelancer is.
EDIT: Think about it. In Single player or even as a new player in Pittsburg, and you started out. You see all these commodities, but then when you went to select lets say Consumer Goods, a message came across and stated, "Sorry you are not on friendly terms with this company; they have the license for this". So you went to H-Fuel, and then got the same message. Half way down you finally found one you could pick up and its water and scrapmetal. So really the only choice you have is to join a corporation. FORGET IT. It is not right for this type of abuse to new players and players alike. You don't dictate a player because he is new or not part of a corporation and force them to abide by senior/faction - player/corporation's wishes/requirements. (This value setting is not rp.)
It is Discovery, let kids and adults play at their own pace and meander about at their own will, we have notices in the message blocks for them to review rules; but to introduce faction requirements, company treaties, licenses and can and can't dos for trade to a player will completely kill new opportunities. Really, the line needs to be drawn here at this.