' Wrote:the ship looks good. - it looks less sleek than the cruiser ( less flowing lines - rougher and sharper ) - but it fits in.
what is lacks is a certain elegance - a general smoothness. ( thats not necessarily a bad thing ) - its a bit like how an old battleship looks compared with a modern cruiser. - just cause the battleship looks somewhat rough and archaic doesn t make it less intimidating or less dangerous.
critizism:
the skin of the ship is lacking. - it shows little detail, when it "could" probably add some more. - especially ships of capital warship size benefit greatly from a detailed skin, cause the skin can add something like a fake bump map to large and plain surfaces.
the colour of the ship is a bit too much. - there is a difference in dyeing a skin. - up to a certain level and with a certain colour ( usually pale, dusty colours ) - the dye looks like its the material itself that has a different colour. - when you use bright colour like a light green, it doesn t look like the material itself anymore, but like the material was painted on.
this one looks painted on.
freelancer offers a very strong "ambient light" ( thats the suncolour and strength ) - so a grey ship shines in all hues of the rainbow depending on the system it passes through. - a coloured ship however shows false colours sometimes then. ( for example: a shining light blue becomes a greyish white in purple light )
i suggest sticking to a more conservative palette of colours. pale dyes that don t change the appearence of the original material too much. ( adding black to darken it works every time though, cause black does not mix with the ambient light to produce false colours )
general feeling about the ship:
at first it looks ugly - but not ugly in terms of a bad model, but ugly in terms of strange ( in a neutral way ). it is one of the ships that are quite interesting as a matter of fact. - you discover nice twists of the mesh as you look closer, details etc.
when i compare it to the AI cruiser - the cruiser looks like a cybernid or half oraganic ship. - this one looks like the core is somewhat cybernic but the hull is solid armour. - while i d expect the cruiser to "float" easily through an asteroid field, i d expect this ship to simply smash through in a straight line.
on a more practical note:
i am not so sure if adding an AI ship of battleship size is possible.
Uhmmm - I cannot texture, Jinx:(
Yes, i just placed plain colors on the model - for a first timer it looks good
I like your critism and it shows that I still need to work on the model. However - my problem is not the model - is creating a "hitbox" and "texturizing":(
Jinx - don't ruing my dreams and Shagohad dreams on getting this ship ingame - please:(
What I can do is update the model as much as possible without texturizing. Is it possible to create a hitbox on Meta ? (If yes, please tell me how for I to learn). Once these things are setup - I will like someone to participate on doing it's textures - please?