new thread, cause this is now the final version that will most probably be submitted like that or only slightly altered.
in the high right corner is a render of the already skinned stationary dreadnought. it will be sitting beneath the order station that will function as a fully grown main habitat and battlestation.
size of the dreadnought: twice the length of an osiris, almost three times taller ( so its basicly similar to a kusari battleship ) - i don t think we need a model comparison, cause everyone knows how large the kusari battleship is.
the skin of the dreadnought is meant to be dark and to suggest extremely great armour. - its windows are rather small for a ship of that size ( compared to the zoner juggernaut for example )
the station will show only slight resemblence to the egyptian theme ( but still noticable ) - there are a few obelisks as center pieces - but also the four pointy towers ( similar to the vanilla habitats ).
huge storage room and fuel depots are meant to supply the whole order fleet - and 3 modular corridors are "open ended" so a vanilla docking port can be attached to them.
while the dreadnought looks much like a rather grim and dark ship - the order station is meant to be quite illuminated. - unlike vanilla stations, it will have VERY many windows and lights attached - after all... people are actually living there.
when it comes to dimensions - there are larger stations in disco - much larger ones. but when it comes to complexity - this station is meant to be state of the art - with effectivly used space in a rather compact station.
dreadnought and station will be separate meshes - so the station will get a number of normal station weapons - while the dreadnought can be hardpointed with battleship turrets to defend itself.