' Wrote:Let me inform you right now that you don't need the Guard ID to use the Salvager. You never did.
It says 'Salvager' explicitly on the ID, yes. That's a leftover from previous incarnations of the ID where the Guard weren't generally intended to fly transports, but some such as myself pushed to get the Salvager on the ID so guard pilots could fly it.
The Salvager is a transport like any other transport that isn't a liner. It's not skirting any rules to have one as a plain Junker IDed sort. And the Gallic Junkers need their own ID; this was the way to go about it that involved the least amount of work for the developers. Saving the developers time is key to getting things done, as Discovery is a big mod with an ambitious, demanding playerbase.
As for Cruisers and up, maybe just ask in the special request to have it as plain old Junker ID.
I wrote in my text, flying Salvager with Junker ID is okay of course. I never said this would be anyhow against the rules. Still i think for flying the Junkers "Flagship" it is a sign of good rpg to get not only the normal Junker, but the Guard ID.
Also the description of the Salvager says, it is never seen outside of the hand of junkers. Maybe this is not a clear and binding rule, but still i see this as a clear sign that they want you to be a Junker if you want to fly that ship and don't want to totally spoil rpg...Still i see some Salvagers with Freelancer ID around using it just as a powertrading vessel. (And it looks like they are the "winners" in that Situation and me, who worked hard for it's Guard ID is now the one with a problem. I cannot believe that this is the way it was wanted...)
Also i don't see a reason why Gallic junkers need an own ID and even if they do, i neither see a reason why the Guard ID has to be it now.