' Wrote:Still i don't understand why the Gallic Junkers need an id for their own. Nothing stops a normal Junker to stay in Gallia as long as he wants.
But why was the Guard ID converted to something new then? The players who had the Guard ID before (and were happy with it and did good rpg) are in trouble now.
And i think, there IS a difference between Guard and nonguard. A normal Junker cares more about his private stuff and would not mind fleeing from a fight where is friend is about to die to save his own life. (I experienced that ingame as well) He doesn't care that much about Junker politics and is more or less a not so important Member of the Junker Guild. A Junker Guard cares more about the Junkers in general and protects them if anywhere possible. He's from the "hard core" of the Guild and plays a more important role for them.
At least that's my understanding of Junkers, and Junker Guard.
In general RP, all Junkers should step up and save other Junkers from whatever trouble they find themselves in. That would be the ideal RP. Sadly this is rarely the case. Reality is that this trouble often comes from things such having a cargo hold full of cardamine in Manhattan orbit or something else that is entirely the fault of the Junker being attacked, and stepping in would only invite terrible things in the long run that would jeopardize more.
Also, there are many Junkers, with or without the Guard ID, that generally just don't care about RP in general. They just go with the ID because they think it will get them out of being pirated. It gets hard to tell the difference between the real RPers and those that scream "IM NEUTRAL" in system chat while Xenos shoot them down. It's a common powertrading ID, and you're advised not to base your RP off the actions of the masses of people who treat this server like World of Warcraft where you need to get the shiniest toys.
There really should be zero difference in RP between a Junker and a "Junker Guard". Differences between individual Junkers? Sure. But the only truly different Junkers are those that were hidden from the rest of the population for hundreds of years; the Gallics.
It's for that reason that I suggested the ID be switched over instead of going through the time and effort of making a new one. There are too few devs to do too much work on this game, any means of saving them trouble should be a priority.