Well,
aside from agreeing with every Junker here, that the 'Guard ID fix' really qualifies as a 'Guard ID break'...
I'm hoping that a well placed, and politely worded PM to an admin might fix this quietly.
--Maybe even a link to this thread in the PM? Here's to hoping that Rudo or someone with some actual clout makes that happen...*hint*
That said, as a fairly new (within the last year, dont let join date fool you, I made this account for this character...) player, I thought it broke down like this...
Junker ID - profiteer, smuggler, scrap miner. Junker Guard ID - entrusted with protection of Junk interests (much like a soldier having his uniform on) i.e. someone who is REQUIRED to engage anyone messing with other junkers, illegaly landing, or generally messing with junk trade (like helium flow in pennsylvania to Allentown as an example)
This would seem to me, that as Junkers are pretty much everywhere, and need the protection of thier guard, especially, like Mr. Unusual said, since we have no cap ships (well, there is always ME...but I digress), that any GOOD Junker Guardsman would ignore the ID language for the time and let the admins sort it out.
Also I agree with Geordi, that perhaps a Gallic Junker ID is in order, bought only there, as the standard is bought only in Puerto Rico.
As a Guardsman I certainly intend to apply a little 'social disobedience' to this whole ID thing, and sanctions be damned!