Okay, trying this setup in both a fighter craft and a capital craft I came up with this:
Fighter = Not fully worked with but. I find it a rather good amount of energy
drop and recharge. I can work with the setup for cruise just fine with a fighter.
Capital (Using Lib Dread) = I notice the goto wobble is back. Not sure if it's
cause of this or not. Though. Commencing missions I realized I need to
EK roughly 10k out before it seems to be an effective time for me to stop
and get a recharge off large enough to shoot any of my turrets.
(Even then I stop roughly 3k from the waypoint so I can get a full recharge
waiting about 15 seconds to get to full I think)
During low player hours this can get me screwed over because I travel
around in cruise alot. I encountered a Lib cap patrol in the system I get
my missions in and somehow they almost killed me with 3 GBs.
I dont have a thought on how to fix the recharge for this but
having to wait 20 or 30 seconds before I come close to being able
to fire in my ship is ridiculous. I know it makes it so ships can run
away but PvE wise your kinda screwed if you get ambushed by
anything that can hurt your shield.
The only fix for this I can think up is lowering the cruise speed recharge
which if I understand this right would lower the recharge for energy
on the ship, but seeing at the size of the ship the charge for
cruise speed is correct in my opinion. The recharge however
needs to be lowered by at least half, somehow.