I mean, the largest transport costs more than every single gunboat cheaper than 41 million, leaving only the large gunboats:
Imperator Perilous (Council)
Ahoudori
Hathor
Rheinland Gunboat
Bretonia Gunboat
And besides, the factions that actually sell their ones openly are generally the only ones Neutral parties would get their hands on.
And thats not mentioning the High cost transports like the Kusari Liner or Luxury Yacht.
And don't forget that now a number of Gunboat turrets are cheaper than the Transport variants, meaning its possible to outfit one for less than it takes to outfit a transport. And gunboat crews would be pretty similar in number to transport crews
You're right, and this only supports my argument. Transports larger than 3600 cargo, which, logically, only corporations could afford, are only allowed to be used by corporations. Why are Gunboats, which should be more restricted than transports, as transports are used to move things while Gunboats are weapons of war, so easy to obtain by an unaffiliated Pirate, Mercenary, or Freelancer?
' Wrote:A cruiser not being able to destroy a transport is an RP perspective?
We have quite few of these non-RP restrictions, so I wonder why are you so surprised.
To the topic, I don't mind pirates flying in gunboats.
You're right. It's for fairplay. There is nothing unfair about universally taking GBs from people who shouldn't have them. It's essentially the same thing as not allowing the FA to fly Battleships while allowing the Corsairs. The FA shouldn't logically have any type of Battleship, while the Corsairs logically would have a few. Not to say that an FA battleship couldn't exist, given RP, but not everyone should be able to get one. It would take a special RP request, and that's all. The same would go for an independent pirate who flies a Gunboat.
This argument also just serves to support mine. Look at Transport Armor in comparison to Gunboat Armor and Transport Shields in comparison to Gunboat Shields. It's very similar. In fact, the average armor of a Transport is greater than the average armor of Gunboats. This is why the cost so much. But, the only reason they have so much armor is because they have to fend off Gunboats. This huge armor makes it extremely difficult for fighters to do their job against transports. It's extraordinarily debilitating to police factions, especially. If Gunboats were removed, not only from the Pirate ID, but from all Pirate IDs, then a large rebalance could be done to better enable fighters to fight transports. People who want "big guns unaffected by NPCs" will gravitate to Transports. This will increase the largely-demanded cargo piracy. If all transport armors were just scaled down by a fixed percentage, transport combat would be largely unaffected as well. twenty-three of the thirty-six transports are 1-hit-KOed with SNs anyway. That's nearly two-thirds of the transports. So, do tell, how would removing the Gunboats from the standard pirate hurt fairplay?
If you can tell me how an independent pirate would get his hands on a Gunboat easily, do tell. All I see here are people who can't support their argument who seem to want to keep an "indie" Gunboat. Personally, Gunboats are the least of my worries, as a pirate. It's really the easiest thing to get away from (not faster than me). It just doesn't make any RP sense to keep Gunboats on Independent Pirate IDs.
Now, does anyone actually have anything to say, or am I wasting power doing work on this keyboard?
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.