Ok, so we all know that combat actually starts when shields are dented below 50%
Fair? Fair enough, its made like that so you can't blow up the guy when he flies around you with a pesky starflea annoying you.
It's also made so people can't CD you and "drag" you into combat. Firing a CD is not an engagement anymore. Viva la good decisions.
So here's my question. Since combat starts when your shield gets drained below 50%, can I actually, in my attempt to flee the scene (because I'm like.. outnumbered or simply outgunned), just spam my repair shield bots and keep my shield above 50%.
It is actually something I'ld gladly do. It makes fleeing more easier. Here's an example. LR is pirating in badlands. He hits the target and is now extorting cash in exchange for this guy's life. He's in a bomber.
In come two LN gunboat. Whoosh! They're at the scene in second. Roughly about 1k away.
Ok, hear me out now.
Rogue should flee now, right? Totally. I don't think pirates should be challenging navy at all, at most of the time. It's one thing to pirate some cargo, things like that, but hitting navy is something that gets alot of heat on you. (ofc, in rp). So this bomber should flee now. But can he flee? I mean, he starts to, but as soon as they come and hit him twice, his shields are below 50% and he should leave system for 4 hours, or fight them. Most of people will go with "hell, I have nothing to lose". 2% will go with "i'll flee and ask them if i can still be around, rule 0.0" And all those 2% that ask the question, there's another 20% chance that guys will actually let the pirate stay.
So why couldn't he fuel his shield with batteries, keeping his shield above 50% and flee the scene?