Quote:The only effective means of defence against a DDoS attack is, again with the analogy in mind, divert the non real cars into a scrapyard, at the entry point of the road - I.E. nullrouting aka blackholeling the non-valid traffic at routers upstream, untill the machines used to generate and transmit that traffic effectively is cordoned off from the routing used to reach the targetted IP.
Given the nature of the Internet, that can involve many ISP's and lots of routers.
^What he said. That's not happening methinks; blame Zelot.
There's no way to protect against a (D)DoS, especially with a game server, other than having a good host.
Nothing more than that can be done (easily) or needs to be done to the gameserver, really. For as far as I can see, anyway.