' Wrote:The following topic is being monitored by the laser-guided anti-flame ballistic puff pastry launcher with anthropomorphic AI learning software in fully autonomous mode.
4.1 No characters are allowed to join more than 1 faction. Characters from one account can join different factions freely, unless faction policy specifies another rules for this, but no more than 2 system-owning factions at one time.
Now I'm not entirely sure what this rule means when it refers to "characters." Does it mean the player who uses multiple characters? Or does it mean one ship/slot on a person's account? The rule makes more sense if it refers to a player, who may have multiple characters. If this is true then many of us are breaking this rule as we have characters in more than one system-owning faction. Current System owning factions as I see them: RM, SF, GOR, AW, HF, SA, Helghast, Bs|. KNF is pending approval of ownership for Hiroshima and BSG is waiting for Tau-44.
Many people have characters in more than one of these factions, some have characters in most of them.
Is this rule getting overlooked?
It's about characters not joining multiple factions at the same time. Example: Krieg (forum ID Kane's character) cannot be RM and Phantoms but Kane (forum ID) can be Krieg and Darkstar.
As for the 2 system-owning factions... well, it caught the characters like that, some of the factions bought systems in the past two weeks... I personally think it needs an update with the current situation.
However, I know some of the people who are caught in more than 2 system-owning factions and they can differentiate very well between those characters (i.e. they don't mix them) while I know even more people that have chars in only two factions and do have a problem differentiating those.
' Wrote:another one:
4.3 Factions are free to restrict or not restrict access to their home systems and tax players who enter home system. Access to systems that surround home system must not be restricted unless there's a war with another faction.
Does restricting access include smuggling interdiction and fines? For example KNF will hopefully own Hiroshima soon. But can they still act as the naval forces NPCs would and scan cargo/interdict in Kusari core systems? Would this translate also to the areas around a faction's base that might be in a system owned by a 3rd party (see the OOC discussion in the Role play forum between SA and AW)?
Or is SA only allowed to police Virginia but not Texas/Cali/Colorado, KNF Hiroshima but not honshu/NT/Shik/Kyushu etc etc while Bs can police 100/minor, AW gets omi 74/Theta, RM New Berlin...
Using your example: SA can police Virginia. If there's a war, their area of influence expands to neighboring systems (jumpholes/gates connection: Texas, California), as they are a House Navy, their area of influence is somewhat wider (whole Liberty) but they don't have any say in Magellan however as it's not Liberty.
' Wrote:4.8 Remember that Discovery is a roleplaying server.Factions and faction members (just like all other players) are obliged to act in the way their reputation and status require.
I look at the faction forum and see so many factions that use an ID, but say something like "...but we are not actually like X faction at all," thereby allowing them to act outside that NPC faction's behavior. By saying this statement in their faction post, are they exempt from rule 4.8 and only have to use the ID so they can justify using that faction's bases or reputation?
What aspects of a faction's status and reputation are we obliged to follow, if any?
...I'm pressing the green button and the thing is on full automatic...I can not be held liable for pastries in the face in any way, so don't come crying to me!
What aspects of a faction's status and reputation are we obliged to follow? All. That's why the Faction Status Post exists in the first place, to fine tune the player factions statuses with each other, for example, two Zoner factions can be at war with each other for some reason while for example, a Corsair faction, no matter what they say (even mercs), cannot be allied or friendly to SA (not even neutral for that matter).
Hope that helped.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor