Igiss,Dec 4 2005, 01:55 AM Wrote:Ok about Swarm... how much energy should it consume? In comparison to, say, normal codename guns?
Easily, but is it really so much more powerful than a gunboat? With guns having normal range and normal damage, it will be an exclusive fighter, nothing more, and 20 million seems a bit too much even for this ship. Again, I can increase price (by increasing cost of equipment, the hull already costs the max 10 million), but I'm not sure if it's right decision.
[snapback]7023[/snapback]
Take the most efficient codename which currently does, per second, 2890 hull and 1444 shield for 440 energy (for one mount). Swarm currently does 65160 hull and 3233 shield per second with a slight delay (assuming everything hits the target). Going by the hull alone, swarm is roughly 22.5 times more powerful than the codename, so it would have to use 9900 energy per second. That's 297 per missile I reckon at 33.33 refire (hope the maths is right, I'm tired). It would have to stop firing when the energy runs out to make this worthwhile. But being on a torp mount it could afford to be a bit more powerful than a gun (like novas) so this energy usage could be reduced.
(But it's not an energy weapon, it would make more sense to use ammo).
As for the Marsflyer, yes even with half damage it would be a match for a gunboat with armour upgrades and a bs shield (with a good pilot). If the 'flyer kept moving, I think most player gunboats would struggle to even hit it. I actually wanted to keep the range as that's what makes it special, maybe reduce to 1000m? But even with normal range it would be a match. 20M would be about right - bear in mind it can cost over 10M to fully equip a class 10 VHF which doesn't come with all the equipment that the Marsflyer has.
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett