' Wrote:I think the problem is with a particular ID.
Pilots can pirate for ore and then fly right infront of a lawful and dock on a lawful base despite the fact that his goods are stolen and no-one except the pirate and piratee would know.
The balance (or circles) has shifted.
The law can't patrol this because they don't know who is what. It's no longer clear.
Sadly, tricks like these will start to unravel the RP basis.
A lot of players now pick the best ship, guns and ID rather than the best RP weapons, ship, ID etc
The problem lies with the miners themselves. They don't know who is a pirate and who isn't. So I have these steps in place to help them so that the lawfuls won't have to worry about pirates because they won't have anything to pirate.
1. keep an eye on your scanner, remember that they have 14k to travel before they are next to you, they can't catch you if you pick them up at 14k away and get into cruise.
2. Always treat someone neutral to you coming into the field as hostile, move away.
3. Names tend to give people away as well, one worded names of names that promote violence tend to be pirates.
4. Learn ship recognition, if they ain't in a mining vessel, then they are a pirate, what other reason would they travel all the way to an asteroid field for?
5. Work out an escape plan if all of these things fail you or you fail them, Take not of the nearest base and the easiest way to get to it. Sometimes it's easier to get to the next closest base so that you confuse the pirate of your intended destination.
6. Always suspect someone is a pirate until proven otherwise