' Wrote:I do not comprehend what Rudo is suggesting.
As things are now: House NPCs and player ships are of all varying strengths, based on the levels appropriate for the SP campaign.
Proposed change:
- Unify house NPC strengths to the level of Kusari/Rheinland.
- Reduce the vast diversity of fighter weapon grades from ten classes to approximately four.
- Bring all ships' defenses and offensive capabilities to the same approximate playing field, removing the need for Mark II vanilla ships.
Hypothetical Result:
- Starting players can and will have an impact on the environment they play in from the very beginning instead of climbing a ladder that leaves them isolated from the events and players around them.
- Reduced need for weapon and ship classes resulting in lower numbers of unused and redundant files that very few players use. Also frees up weapon effects, models and ship/weapon names.
- Reduced suspension of disbelief if you are flying through New York and police/pirate patrols can't dent your vessel.