With buffing I mean increasing the level of the NPCs that spawn, not adding more numbers. Actually I'd prefer less numbers and higher levels.
The game seems to prefer spawning more numbers of NPCs hostile to the player than NPCs neutral/green to the player in places where both types of spawns are allowed to occur. And if one group of hostiles spawn, another will follow. And another. And so on. Don't know if this is game engine related or if it's possible to have the game spawn 'reinforcements' for the players side mid-battle?
My characters on Disco: [LN]-Andy.Doggett, The.Flying.Betty, Russ.Dalton, Harald.Treutiger