' Wrote:By your reasoning we should just leave all the badly textured imports in as well.
There's a difference between textures and models, you know. For one, models have a poly limit, and cockpits on fighters are so small you wouldn't notice any distinguishable detail any way. Also, textures are one of the most size-consuming parts of the Mod.
On top of that, whenever you make changes to a model/texture, you must re-export it, and hard-point it again. Which is very time consuming. This I know because I've re-hardpointed several of my ships repeatedly after making minor changes.
So in other words, you want the Dev team to spend hours working on ships that already exist in-game, that are working models and have absolutely nothing wrong with them, make them again to add a small, insignificant detail that no one will even notice. Yay for time management, we should promote you to lead developer or something.