Quote:- 3D NavMap
- Explorable bases
- Explorable Enemy Motherships (ınstance: Rogue Huegenot in new york system.. this ship dont Explorable..)
Impossible.
Quote:- More intelligent NPC's
- More Dynamic unıverse
Explain what do you mean.
If you want voice chat with NPCs (like "Ye, baby! Are you an outcast?" - "Yes I'm outcast, going to Cali" - "Ok, meet you there, we'll have some really great time together" - "Wha??!?" - "Oh, well, I didn't mean..." - "You'll pay for that, who cares what you meant" - you are dead. respawn) no I don't think it's possible.
Quote:Arround U$D 2000 per month
Wha??!? 4000, no less. Euros.
Seriously, even the most ambitious projects of "freeing Freelancer modders from in-game limitations", like Openlancer or Freelimits (someone should make Openlimits I guess :) ) don't come this far.
Few know how to change Freelancer navmap background. And 3d navmap sounds cool but it's largely useless for most games, have you played Masters of Orion III? It's not very easy for a human being to analyze tactical information in 3-d. All games are actually 2d, with objects placed on different height. There's only one 'plane' where all game events take place. If there will be real 3d space with complicated connections between systems on several 'tiers', it won't be possible to understand it from top. If it will be possible to understand it from top, then 3d is not needed. In MOO III, for example, galaxy is 3d with stars located on different 'height', most of them concentrating to the central galaxy plain. Connections between stars are generated so that they never overlap (neither stars nor connections). So the map is easy to understand from default, top view. Other views are mostly 'for fun'.
Explorable bases? Well, it also sounds cool, just insers kind of 3d action into this game... I personally think that it shouldn't be done, not the most important thing for space sim.