Quote:Most of things sounds good but here is what i don't like and what i suggest:
Class 7 - Light Cruiser/Destroyer Turrets
-Cruiser Mini (or version of Light) Mortar..? ~4k range as pulse
-Cruiser Primary Turrets (unchanged)
-Cruiser Razor (speed increased to 1000m/s from 800, range increased to 2500m)
-Cruiser Solaris Turret (unchanged)
-Cruiser Pulse Turret (unchanged)
-Cruiser Missile Turret (unchanged)
Because i don't want those cruisers losing ability to take out hull from distance.. how the hell would they kill other cruisers or bigger things without closing in very short range and dying..
Next thing is changes you are talking about shield and hull.. i think we shouldn't mess with that. All weapons are balanced to deal more hull then shield damage.. so in the end you will end up in few mortar hits into hull and ending fight quickly.. i say don't touch hull but buff shields a bit to make capVScap fights longer .. two battleships kill each other too fast..
Edit: Found one more thing
Class 10 - Heavy Battleship/Dreadnaught Turrets
-Heavy Mortar (Unchanged)
-Heavy Battleship Primary turrets (little damage, energy consumption buff .. stronger then light bs prims)
-Battleship Cerberus Turret (Unchanged)
-Heavy Battle Razor (Speed reduced to 1500m/s, damage increased to 160k/80k)
-Heavy Battleship Pulse Turret (50% increased damage and 75% increased energy cost from current bs pulse turret)
-Heavy Battleship Solaris Turret (Range increase to 1750 meters, power requirement increased by 50%)
Just because cerberus drain too much and I prefer and i know more people that prefer longer sustained fire then short strong burst..
I find this a lovely and interesting concept, however, I share concerns about many things razed in the above. Limiting Heavy battleships to cerbs, same with heavy cruisers, its too limiting in the load-out of ships. Would there be any way to share primaries and maybe even secondaries with both ship classes?
Also, light cruisers NEED to have some kind of sniping weapon to be used against their larger brothers. I mean, wile they arn't suppose to be as effective as the heavies on taking out cap ships, the mush retain a good amount of anti cap ability. If this dose not not happen, think about what will happen to the factions who's only medium weight ships are light cruisers (i.e. Bretonia, Kusari)
All in all i love where this is going, it just needs refining.