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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Capital Ship Rebalancing Proposal

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Capital Ship Rebalancing Proposal
Offline Tenacity
02-11-2010, 12:48 AM,
#29
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:He wants to completely remove the original vanilla ships... Is THAT building on Vanilla?

We have mk 2 versions of all the ships I referred to, there's no reason to keep the mk 1 ships around. Regardless, that wasnt the point of the post, just a side thought.

Quote:Because i don't want those cruisers losing ability to take out hull from distance.. how the hell would they kill other cruisers or bigger things without closing in very short range and dying..

Smaller cruisers and destroyers can quite easily dodge bs fire at ranges of 2-3k, the larger cruisers are the ones that get instagibbed when they get within that range. Thus, smaller cruisers dont need weapons with the same range.

Not to mention that most people argue a heavy cruiser should never take out a BS, much less a light cruiser - light cruisers are gunboat hunters, first and foremost.

Quote:Next thing is changes you are talking about shield and hull.. i think we shouldn't mess with that. All weapons are balanced to deal more hull then shield damage.. so in the end you will end up in few mortar hits into hull and ending fight quickly.. i say don't touch hull but buff shields a bit to make capVScap fights longer .. two battleships kill each other too fast..

Like i said, it was only a semi-related idea, I'm not sure how well it'd work out either, but the main point of the post was the weapon changes, nothing else.

Quote:I still don't like the heavy battleship idea though. Having only one class of weapons (Cerbs) takes all the tactics out of a fight and just makes a fight dependant on who misses the most or who has a 900m armor.

Well, perhaps we could give the slower secondary turrets to heavy bs's, and keep the primary turrets for the light bs's? Allow cerbs for both, maybe, and make similar weapons avialable for cruisers.

Quote:battlecruisers with thruster end in the same situation as it was before.
it give them ability to solo all bs except osiris, because they will be faster as any bs...

If they can consistently stay at range, yes. If a battleship gets within 2k of a bc, though, it goes down in a blaze (the bc, not the bs). Even the lightest battleships have double the hull strength of battlecruisers, and triple the firepower. The downside to the battleship is your low speed, that's how it's intended to be.

You dont see BHBC's running around soloing osirises all the time. The BHBC has thrusters, and also bs weaponry. I dont see the problem with allotting thrusters to the other battlecruisers which are currently completely useless because of their lack of speed.

Fact: Even a lame barghest pilot can easily solo an LABC, but some of the best barghest pilots still have issues with good liberty seige cruisers. The Seige cruiser can keep in range and dodge snacs because it has a thruster, the LABC on the other hand is a sitting duck.

Quote:Problem is that in order to implement Tenacity's proposal, we have to do away with them. So it's an integral part of the discussion.

Not necessarily, the only thing that would pertain to those low end fighters are the changed turret classes, just give them a buff so that those vanilla fighters use the equivalent of current class 3 or 4 or 5 turrets, and everything is peachy.

Quote:Also, light cruisers NEED to have some kind of sniping weapon to be used against their larger brothers. I mean, wile they arn't suppose to be as effective as the heavies on taking out cap ships, the mush retain a good amount of anti cap ability. If this dose not not happen, think about what will happen to the factions who's only medium weight ships are light cruisers (i.e. Bretonia, Kusari)

Once again, with 2000-2500m range battle razors that travel at 1000m/s, you'll still be able to snipe relatively well. Light mortars are 600m/s, so at similar ranges the smaller size and higher accuracy of a light cruiser would actually best the damage advantage of a heavy cruiser. It would take you longer to kill him, but you're a light ship, you dont need extraordinary amounts of firepower.

Quote:Any reason why we can't use powerplant to balance out turret types?

There isnt enough difference in the powercores of same-class ships. Battleships range from 7 million to 9 million power, cruisers range from 1.4 million to 2.4 million power. There just isnt a large enough range or difference in regeneration rate to use powerplant alone as a balancing tool.


[Image: Tenacity.gif]
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Messages In This Thread
Capital Ship Rebalancing Proposal - by Tenacity - 02-10-2010, 11:04 PM
Capital Ship Rebalancing Proposal - by Alex. - 02-10-2010, 11:16 PM
Capital Ship Rebalancing Proposal - by Akura - 02-10-2010, 11:20 PM
Capital Ship Rebalancing Proposal - by crimecities - 02-10-2010, 11:20 PM
Capital Ship Rebalancing Proposal - by Alex. - 02-10-2010, 11:23 PM
Capital Ship Rebalancing Proposal - by Oldum - 02-10-2010, 11:25 PM
Capital Ship Rebalancing Proposal - by Birdtalon - 02-10-2010, 11:25 PM
Capital Ship Rebalancing Proposal - by Akura - 02-10-2010, 11:26 PM
Capital Ship Rebalancing Proposal - by Reverend Del - 02-10-2010, 11:27 PM
Capital Ship Rebalancing Proposal - by Oldum - 02-10-2010, 11:27 PM
Capital Ship Rebalancing Proposal - by Lunaphase - 02-10-2010, 11:27 PM
Capital Ship Rebalancing Proposal - by Irra - 02-10-2010, 11:28 PM
Capital Ship Rebalancing Proposal - by Reverend Del - 02-10-2010, 11:29 PM
Capital Ship Rebalancing Proposal - by crimecities - 02-10-2010, 11:29 PM
Capital Ship Rebalancing Proposal - by Lunaphase - 02-10-2010, 11:30 PM
Capital Ship Rebalancing Proposal - by Birdtalon - 02-10-2010, 11:32 PM
Capital Ship Rebalancing Proposal - by Reverend Del - 02-10-2010, 11:34 PM
Capital Ship Rebalancing Proposal - by Birdtalon - 02-10-2010, 11:38 PM
Capital Ship Rebalancing Proposal - by Zelot - 02-10-2010, 11:39 PM
Capital Ship Rebalancing Proposal - by globalplayer-svk - 02-10-2010, 11:39 PM
Capital Ship Rebalancing Proposal - by Irra - 02-10-2010, 11:41 PM
Capital Ship Rebalancing Proposal - by Reverend Del - 02-10-2010, 11:42 PM
Capital Ship Rebalancing Proposal - by Birdtalon - 02-10-2010, 11:42 PM
Capital Ship Rebalancing Proposal - by Lobster - 02-10-2010, 11:45 PM
Capital Ship Rebalancing Proposal - by Irra - 02-10-2010, 11:45 PM
Capital Ship Rebalancing Proposal - by Birdtalon - 02-10-2010, 11:49 PM
Capital Ship Rebalancing Proposal - by CzeReptile - 02-11-2010, 12:04 AM
Capital Ship Rebalancing Proposal - by crimecities - 02-11-2010, 12:05 AM
Capital Ship Rebalancing Proposal - by Tenacity - 02-11-2010, 12:48 AM
Capital Ship Rebalancing Proposal - by ... kur nubėgo? - 02-11-2010, 01:44 AM
Capital Ship Rebalancing Proposal - by mjolnir - 02-11-2010, 09:17 AM
Capital Ship Rebalancing Proposal - by galaktik - 02-11-2010, 09:52 AM
Capital Ship Rebalancing Proposal - by CzeReptile - 02-11-2010, 10:56 AM
Capital Ship Rebalancing Proposal - by Bolverk - 02-11-2010, 03:54 PM
Capital Ship Rebalancing Proposal - by Tenacity - 02-11-2010, 04:01 PM
Capital Ship Rebalancing Proposal - by Lunaphase - 02-11-2010, 04:22 PM
Capital Ship Rebalancing Proposal - by Tenacity - 02-11-2010, 10:14 PM
Capital Ship Rebalancing Proposal - by NonSequitor - 02-11-2010, 10:50 PM
Capital Ship Rebalancing Proposal - by Tenacity - 02-12-2010, 01:42 AM
Capital Ship Rebalancing Proposal - by NonSequitor - 02-12-2010, 02:23 PM
Capital Ship Rebalancing Proposal - by Tenacity - 02-12-2010, 08:24 PM
Capital Ship Rebalancing Proposal - by Lunaphase - 02-12-2010, 08:59 PM
Capital Ship Rebalancing Proposal - by NonSequitor - 02-12-2010, 09:23 PM
Capital Ship Rebalancing Proposal - by Tenacity - 02-12-2010, 09:25 PM
Capital Ship Rebalancing Proposal - by Camtheman Of Freelancer4Ever - 02-14-2010, 06:06 AM
Capital Ship Rebalancing Proposal - by Jeremy Hunter - 02-16-2010, 02:18 AM
Capital Ship Rebalancing Proposal - by Grimly - 02-16-2010, 01:28 PM

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